Throwing

Throwing is the most basic form of breaking through defense in Street Fighter VERSUS. Throws are performed with Light Punch + Light Kick, just like in the Street Fighter III and Street Fighter IV games. Throws can also be done in the air. Every character has at least one normal throw and one air throw.

Throws will only grab your opponent if they have escaped both hitstun and blockstun. If you try to grab them and they are still in one of those states, you will go through a short whiff animation where you are vulnerable. Throws can't be buffered into in anyway, but they can't be absorbed with a Focus Attack, super armor or a parry.

They can't be blocked, but to land them both of you need to be on the same plain (ie: both on the ground or both in the air). They do an ok amount of damage and various throws leave the opponent in different states. Many throws cause hard knockdowns which will allow for hard OTG attacks to hit guaranteed. Others may cause soft knockdowns which will allow soft OTG attacks; this can be avoided, but can potentiall bring in much larger damage. Others do weird things.

Some throws are also grabs, which can frequently have the buttons mashed on in order to get more hits out of them.

Throws can be teched in a maneuver known as a Tech Hit, by pressing Light Punch + Light Kick within 7 frames of being grabbed. All normal throws are techable, but quite a few characters have untechable command grabs.

Many characters also have multiple throws, depending on what you pressed alongside Light Punch and Light Kick. Urien, for example, has a Destroy Claw grab for when you press the buttons by themselves, but pressing forward or backward alongside the Light buttons gets you a Spartan Bomb throw.