Attack types

Street Fighter VERSUS features attacks that come in several different 'classes' or 'types'. This is the basis for the cancel system in the game; attacks in lower classes can usually be canceled into attacks of stronger classes in order to chain various attacks into each other.

The general priority order for each different attack type is this: These are another key factor in creating combos, and it is possible to skip steps. For example, a normal into a Hyper Combo is ok, or a launcher into a special.
 * 1) Normal Moves, which are chained into each other through a chain combo or a target combo
 * 2) Command Normals
 * 3) Launchers and Secondary Heavy Attacks, depending on whether they are air or ground hits
 * 4) Special Moves and EX Moves
 * 5) Focus Attack
 * 6) Super Combos, Hyper Combos and Variable Combinations

More details on how the cancel system works, check the respective pages for each different attack class and the Attack cancel and Buffering pages. Some attacks also have their own, stranger rules, and some attacks, such as launchers, have different rules for when they hit and when they are blocked. Some attacks also have different rules for when they whiff.